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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gunter Browning, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Gunter Browning, Male Human Warrior 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Performance +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 600 sp.


Social Check DCs


Emerald In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear pastel pants and tee shirts. Her fur is cut close to her head. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is calm most of the time but flees social interaction. She would rather hide behind her crafts than deal with other people.

History: Emerald was born in the east. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and wants a kiss

Ideals: Athletic, Artistic, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Emerald In Woods, Female Tabaxi Expert 1
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)6 (-2) 10 (+0)15 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Hunter Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful slaver made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Fighting. Bonds: Adventurer, Mentor, Family. Occupation: Dilettante

Voice: Slurs words

Attributes [hide]

Hunter Crane, Male Half-Elf Commoner 1
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)12 (+1) 7 (-2)7 (-2)
Skills Deception +0, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 60 gp.


Social Check DCs


Geva Staurheim, Female Human [Permalink]

Personal [hide]

Description: A 5'7" northern woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. She has slicked back chestnut hair. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She always tries to repair and not replace. It was this mentality that drove her into the Knight business.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Mercenary mother left her crippled. Due to her spouse's obsession with being a Mercenary they were divorced and she won custody of their daughter. She worked as a Knight, and she later adopted a second daughter.

Motivation: Further expansion of business; and to unite with her sister

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Family, Job. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Geva Staurheim, Female Human Sorcerer 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Athletics +1
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1000 cp.


Social Check DCs

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