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Advanced [show]


Seven Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large brown jacket. She sports a flattop fur cut. Her eyes are likewise yellow.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From her teen years she was always beautiful and desirable, so people have always doted on her. Since then, she has sought to make the best of life.

Motivation: She desires power and/or immortality; and she is currently in port desperately looking for someone to get her out

Ideals: Impeccable, Optimist. Bonds: Attractive, Slave, Adventurer. Occupation: Bookbinder

Voice: Farmer accent

Attributes [hide]

Seven Of Spirit, Female Tabaxi Barbarian 1
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)10 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Crampernap Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this eastern man is well dressed, but even with his fine clothing he looks run-down. His red hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Crampernap took refuge in the ruined castle and found the beat up whip and armor he uses now. He became a Mercenary soon after.

Motivation: To be a Fortune-teller again; and wants to work out more often

Ideals: Athletic. Flaws: Insane. Bonds: Military, Nature, Job. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Crampernap Quillsharpener, Male Gnome Expert 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)10 (+0) 13 (+1)7 (-2)
Skills Intimidation +0, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. Carnelian (30 gp).


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His white fur is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.

History: Born in the north to a Mercenary, Great learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Mercenary and occasionally as a mercenary.

Motivation: He desires power and/or immortality; and sabotage a competitor

Flaws: Ugly. Bonds: Immigrant, Adventurer, Job. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Great Grass, Male Tabaxi Cleric 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Joan Alfonso, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, violet, dusty cloak. She has wavy white hair. Her brown eyes peer out from beneath her Stetson violet hat.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Joan was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Weaver job and began her own company from there.

Motivation: Sabotage a competitor; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Joker. Bonds: Religious, Family, Job. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Joan Alfonso, Female Half-Elf Fighter 2
Medium (4'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Religion +4, Stealth +0
Senses Passive Perception 11
Languages Common, Elven, Goblin, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2

Possessions: 1100 sp. Peridot (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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