Guy Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a grey broad hat and grey clothes. His red hair is greasy and uncared for. His brown eyes are slightly larger than normal.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. His druidic abilities were realized during a raid on his village. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: To protect his home; and he is unsatisfied with his job
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Guardian. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Tarhun Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a black tunic with brown highlights, and long green pants that bunch up around his shoes. He wears his copper crest down. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Tarhun grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: Retire the richest man in the south; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Disease. Bonds: Poor, Adventurer, Job. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 800 sp. 1 Bullseye lantern.
Kipper Folkor, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he usually wears his tan robe and has his shortbow always slung over his shoulder. His tied-back hair is black. His eyes are likewise violet. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Kipper and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east
Flaws: Shy, Antagonistic. Bonds: Attractive, Slave. Occupation: Barkeep
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 350 gp. 1 Masterwork studded leather.
Sorath Calm, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 4'9", this woman wears rags and sports a simple walking cane. She has styled her silver hair well, parting it to the left. She tend to wears goggles to shield her eyes.
Personality: She is overprotective of those who hire her services. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Sorath was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Sorath's mother didn't care for her much, and the feeling was mutual. She inherited the family business which she has now maintained for 7 years.
Motivation: Regain custody of her son; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Poor, Guardian, Job, Military, Family. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 6 (-2) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 pp. 1 Darkwood Shield. 1 Banded mail. 1 Darkwood Shield.
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