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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Lance Cromwell, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears skinny pants and wears a grey and black robe with the hood down. His skin is also unnaturally pale. His blonde hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Assassin profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Assassin father left him crippled. He became a Knight soon after.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy, Disease. Bonds: Job, Rich. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Lance Cromwell, Male Human Fighter 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)15 (+2) 10 (+0)7 (-2)
Skills Investigation +4, Performance +0
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Chalcedony (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Mardnab Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears rags and sports a simple walking cane. Her white hair is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is witty, but her monotone delivery comes off as unnerving She is able to fit into much smaller and tighter spaces than normal.

History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Mardnab Scheppen, Female Gnome Adept 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)8 (-1) 7 (-2)8 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Vorka Wellington, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Cocky and sure of herself, she believes she is the best Tailor born in the past three hundred years. Vorka enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: She is unsatisfied with her job; and she has money and likes to spend it

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Job, Mentor. Occupation: Tailor

Voice: American accent

Attributes [hide]

Vorka Wellington, Female Half-Orc Cleric 1
Medium (5'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp. Jet (120 gp).


Social Check DCs


Ermina Spalding, Female Human [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her monstrous two handed axe. Her silver hair is knotted and matted. She is very pretty but has cold, dead eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Flattery will make her almost putty in your hands.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Rogue school at a young age so that she could practice her druidic talents. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army; and find a way to reverse the transformation of her sister

Ideals: Gifted. Flaws: Disease, Selfish. Bonds: Attractive. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Ermina Spalding, Female Human Rogue 2
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills Athletics +0, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +4

Possessions: 1500 sp.


Social Check DCs

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