Nirgel Grace, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'8" and very much looks the part of a Armorer. His right hand appears badly burned and disfigured. His brown hair is matted, messy, and big. His black eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He can't help but pocket interesting objects he comes across
History: He was born a particularly ugly child, much to the horror of his parents. Nirgel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nirgel decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Armorer like his father before him.
Motivation: To be a Mason again.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
Possessions: 380 gp.
Dustin Garrick, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, grey cloak. He is tall, broad shouldered and powerfully built. His silver hair is drawn into a tight pony tail with a skull scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Slave Trader mother left him crippled. He now owns his own business.
Motivation: He's attracted to the PC; and further expansion of business
Flaws: Ugly, Depressed, Disease. Bonds: Immigrant, Job, Has a crush. Occupation: Laborer
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 4000 cp.
Ahrim Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, black, dusty cloak. His red hair is long and unkept. His white eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a forest tribe. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Passionate. Flaws: Ugly, Impulsive, Addict. Bonds: Nature, Family. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Armara Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: She sports green clothing, slightly heavier than average wear, and carries greataxes. She has styled her dark red hair well, parting it to the left. Her eyes are likewise silver.
Personality: She is calm most of the time but flees social interaction. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born at the edge of vast plains. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Bookbinder and was forced into it by her family; and to unite with her brother
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Family, Nature. Occupation: Bookbinder
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 gp.
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