Rangrim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many grey ritualistic tattoos. He is renowned for his bright brown suits and hats. His black hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Rangrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Cook father left him crippled. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp. 1 Masterwork Heavy steel shield.
Gilbert Shelley, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His tied-back hair is auburn. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Gilbert began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away; and a deep hatred of goblins
Ideals: Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Trail Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in brown turtlenecks beneath a black coat with tan slacks. His gray fur is still thick. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Fletcher, his father struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Poor, Attractive. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 5 (-3) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 1 Thunderstones.
Darrow Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a white coat over a blue low-cut shirt, and a top hat upon his head. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: Darrow hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He has never given up on his painting dream.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. 1 Masterwork Common Melee.
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