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NPC Generator

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Advanced [show]


Qemuel Trust, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a black suit. His hair is greying and his face has many wrinkles. He has black eyes and a black hat with a green feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: Qemuel lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a baker and was forced into it by his family

Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Family, Adventurer. Occupation: Baker

Voice: Soft and melodious

Attributes [hide]

Qemuel Trust, Male Tiefling Barbarian 1
Medium (6'6") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 70 gp.


Social Check DCs


Nordak Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears baggy brown pantaloons and a blue scarf. His white hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid.

Flaws: Mundane. Bonds: Attractive, Has a crush, Rich. Occupation: Priest

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nordak Graybeard, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)5 (-3) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp.


Social Check DCs


Morkral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in brown turtlenecks beneath a pastel coat with white slacks. His brown hair is kept up in a ponytail inside a feathered hat. His eyes are blue and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Morkral was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Gifted, Pacifist. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Morkral Helcral, Male Dwarf Fighter 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)10 (+0) 9 (-1)13 (+1)
Skills Religion +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 4000 cp. Black pearl (300 gp).


Social Check DCs


Cimer Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his silver hair down. His eyes are likewise gold. His teeth are white and perfect.

Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Cimer grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Attractive, Rich. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Cimer Entropy, Male Tiefling Rogue 1
Medium (5'6") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 700 sp. Brown-green garnet (60 gp). 1 Banded mail.


Social Check DCs

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