Greeba Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears white trousers with black and blue striped suspenders. She wears various colorful collared shirts. Her hair is always cut to a buzz. Her eyes are a pleasant violet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in a small plains village. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: Doesn't want to be a Brewer and was forced into it by her family; and to prove her worth to the world
Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Family. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 40 gp.
Menny Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is generally well dressed albeit a few years behind the times. Her hair is cut close to her head. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Selfish, Fearful. Bonds: Attractive, Rich. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 14 (+2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Gunter Yardley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown and curly. His eyes, though not visible through his cowl, are green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He now owns his own business.
Motivation: Further expansion of business; and he is terrified, and will act out of fear
Flaws: Antagonistic, Fearful, Mundane. Bonds: Job. Occupation: Gardener
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 4 (-3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Adran Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan top hat and tan clothes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Doctor in town.
History: He was born to loving parents in a slum to the west. He worked as a nervous Doctor and found it very stressful. He has dedicated himself to building a better world.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Poor, Adventurer, Criminal record. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 5000 cp. Large well-done wool tapestry (300 gp).
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