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NPC Generator

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Advanced [show]


Justin Rutherford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. His long auburn hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Justin Rutherford, Male Human Paladin 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Foxilon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Miller, who enjoyed hunting, Foxilon was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: He seems to be bored by most things; and money/treasure

Ideals: Logical. Flaws: Shy, Mundane. Bonds: Rich, Nature, Job. Occupation: Bounty Hunter

Voice: Scratchy, weak

Attributes [hide]

Foxilon Warmwater, Male Halfling Bard 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 5 (-3)11 (+0) 13 (+1)14 (+2)
Skills Athletics +0, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 40 pp.


Social Check DCs


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown coat over a green low-cut shirt, and a top hat upon his head. His brown hair and beard is wavy and long. His green eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. A freak accident while working with his Dilettante mother left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Antagonistic, Disease. Bonds: Immigrant, Adventurer, Poor. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Fargrim Trueblood, Male Dwarf Cleric 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 6 (-2)9 (-1)
Skills Animal Handling +0, Athletics +4
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Bharash Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. His crest is copper, silky, and of moderate length. His eyes are gold and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the west his family was never financially stable. His family was turned out during the war. He and his family wandered west to less war torn lands. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Impulsive, PTSD. Bonds: Slave, Attractive, Poor. Occupation: Roofer

Voice: Excited and jittery

Attributes [hide]

Bharash Nemmonis, Male Dragonborn Aristocrat 1
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 14 (+2)6 (-2)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp. Moonstone (60 gp).


Social Check DCs

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