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NPC Generator

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Advanced [show]


Sutha Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. Her hair is auburn and curly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of southern immigrants she idolized her father. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sutha Graeme, Female Half-Orc Monk 3
Medium (5'11") Half-Orc, Lawful Evil (CR 3)
Armor Class 7
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)4 (-3) 6 (-2)2 (-4)
Skills Animal Handling +0, Performance -2
Senses Passive Perception 8
Languages Orc
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp. Gold dragon comb with red garnet eye (400 gp). Gold and topaz bottle stopper cork (400 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs


Ruloth Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is physically well-built. She wears a deerstalker hat to cover her moderate length white crest. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the recently deceased. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to open a new tavern

Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Job, Enemies. Occupation: Mayor

Voice: German accent

Attributes [hide]

Ruloth Daardendrian, Female Dragonborn Expert 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 13 (+1)7 (-2)
Skills History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Breena Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Beneath her clothing is a huge mess of scar tissue. Her white hair is well kept. Her eyes are gray and catlike.

Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To reunite with her absent mother; and her spouse's relatives view her with great suspicion

Bonds: Rich, Slave, Job, Religious, Family. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Breena Scheppen, Female Gnome Wizard 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills Stealth +0, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Hamil Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a white armored body suit, with a simple black line shooting up and back down. He has a hunchback. He wears his silver hair down. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Mercenary profession.

History: He got into the Layabout business at a young age. His childhood dream was to be a Mercenary, but he was a colossal failure. He became a Layabout soon after.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.

Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Hamil Hogcollar, Male Halfling Fighter 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs

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