Vadania Netyoive, Female Elf [Permalink]
Personal [hide]
Description: A 5'5" western woman, she wears rags and sports a simple walking cane. Her chestnut hair is braided into rings. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a massive crush on the younger sibling of the Gardener who has hired her part-time. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Architect, who enjoyed hunting, Vadania was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has worked as a Gardener like her mother before her.
Motivation: A need for knowledge about a nearby landmark; and she wants to get laid
Flaws: Fearful. Bonds: Poor, Has a crush, Nature, Job, Adventurer. Occupation: Gardener
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Ruloth Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman very much looks the part of a Marshal and is in decent physical shape. She keeps her long rusty crest kept up in a rat tail. Her eyes are red.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her job bores her to no end. She has decided to make it more interesting.
History: She comes from a rich northern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: Expand her business; and to reunite with her old friends
Flaws: Sensitive. Bonds: Job, Adventurer, Criminal record, Rich. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Tourmaline (70 gp). 7 Acid flasks.
Baern Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he desires power and/or immortality
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Attractive, Adventurer. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Carved bone or ivory statuette (20 gp). 1 Banded mail.
Aldous Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His chestnut hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Aldous lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Family. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1100 sp. Bloodstone (70 gp). Iolite (70 gp).
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