Mindartis Firahel, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and is dressed in a clean blue cloak covering his clean studded leather. He has shaved his head bald. His ears are large.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Mindartis was born on a far northern plains where he grew up under the tutelage of his mother, an expert Fletcher. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Flaws: Ugly, Insomniac, Antagonistic, Disease. Bonds: Immigrant. Occupation: Fletcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 10 (+0) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp.
Pûg Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The war was a terrible time for him, and Pûg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Pûg grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army
Flaws: Insane, Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Stylist
Voice: Russian accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1000 cp. 1 Half-Plate.
Dee Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a red vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her hair in dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is irascible and easily irritated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 10 (+0) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 110 gp.
Krimmon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, red, dusty cloak. He sports a flattop hair cut. He has a tattooed face.
Personality: He is extraordinarily eccentric. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Krimmon was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.
Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Ugly, Insane, Hedonist, Secretive, Fearful. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
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