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NPC Generator

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Advanced [show]


Alexandre Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. With a patchy silver beard and wild silver hair. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Roofer, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Alexandre Mitchell, Male Human Aristocrat 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)4 (-3) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Athletics +0, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 800 sp. Chalcedony (30 gp).


Social Check DCs


Gilthur Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin black vertical stripes and violet pants. He wears a colorful flower in his black hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He has always had a great fascination with Gnomish culture. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gifted from a young age, Gilthur studied abroad. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and a strong sense of loyalty to gnomish people

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Family, Immigrant. Occupation: Courier

Voice: French accent

Attributes [hide]

Gilthur Trueanvil, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)10 (+0) 9 (-1)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Sun Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his whip. He wears his beige fur down. He has yellow eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has worked as a Junk Dealer like his mother before him.

Motivation: Expand his business.

Ideals: Logical. Flaws: Insane. Bonds: Family, Job. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Sun Shore, Male Tabaxi Ranger 2
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)3 (-4) 9 (-1)10 (+0)
Skills Nature -2, Religion -2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Violet garnet (600 gp). Golden yellow topaz (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Rosamund Tickle, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'8" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her left hand appears badly burned and disfigured. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a ruthless business woman, a trait she acquired from her father.

History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she's repulsed by the pc

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Rosamund Tickle, Female Human Aristocrat 2
Medium (4'8") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (200 gp). 1 Half-Plate.


Social Check DCs

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