Leaf Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Glassblower. He wears a feathered hat to cover his moderate length orange fur. His face is scarred and worn.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he seems to be bored by most things
Ideals: Athletic, Logical. Flaws: Ugly, Mundane. Bonds: Religious, Immigrant. Occupation: Glassblower
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 390 gp. 1 Smokesticks.
Kriv Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. He wears his green crest up. He has gleaming, smiling red eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Kriv was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Kriv was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kriv decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Cook
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 90 gp.
Arannis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears his white hair up in a very large beehive style do. His eyes are hazel and catlike.
Personality: Arannis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Arannis was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the west, certain he would find work there.
Motivation: Doesn't want to be a Hunter and was forced into it by his family; and to reunite with his absent father
Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Hunter
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 200 sp.
Thokk Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears white cloth garments or leather armor. He has a long chestnut beard with little hanging trinkets. His violet eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Fisher again.
Ideals: Athletic, Opinionated, Gifted, Entrepeneur. Bonds: Job. Occupation: Bather
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 8 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. 1 Banded mail.
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