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NPC Generator

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Advanced [show]


Hubert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He usually wears his grey robe and has his halberd always slung over his shoulder. His long golden hair is drawn into a two foot long braid. His eyes are blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Ideals: Joker. Flaws: Ugly, Antagonistic, Insane. Bonds: Military. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Hubert Hayhurst, Male Human Ranger 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)5 (-3) 9 (-1)10 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Large well-done wool tapestry (200 gp). 2 Alchemist’s fire.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his ceremonial dagger. His skin is fair and his fingers are delicate and long. His hair is brown and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Bricklayer soon after.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Job, Military, Religious, Mentor. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Anselm Mitchell, Male Human Commoner 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Felosial Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. Her hair is short and blonde. Her half smiles and violet eyes are beguiling and draw you in.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Butcher work with an outfit from a few towns over. Butcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She left for the north, certain she would find work there.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Flaws: Cynical. Bonds: Rich, Immigrant, Attractive, Job, Religious. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Felosial Selevarun, Female Half-Elf Warrior 1
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 7 (-2)11 (+0) 15 (+2)8 (-1)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2

Possessions: 2000 cp.


Social Check DCs


Mûg Trollope, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the east to a Fisher, Mûg learned a great deal about his mother's area of expertise. He moved out north to avoid the crime he committed. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Job. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Mûg Trollope, Male Half-Orc Wizard 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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