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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Wella Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is wearing a tight red one piece outfit complete with pants, hood, and a cape. Beneath her clothing is a huge mess of scar tissue. Her hair is short and white. Her green unseeing eyes seem to look past you.

Personality: She is very quiet and rarely speaks above a whisper. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born in the south to a Layabout, Wella learned a great deal about her mother's area of expertise. Her childhood dream was to be a Servant, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Slave, Job. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Wella Tealeaf, Female Halfling Barbarian 1
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Menny Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her black hair is lengthy. Her thin eyebrows rest above her beady amber eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a very good compulsive liar and kleptomaniac.

History: Born in the north her family was never financially stable. She worked as a nervous Stableman and found it very stressful. She has been saving her money to try and buy her brother's freedom.

Motivation: She has decided she is irredeemable; and marry her brother to traveling adventurers

Flaws: Ugly. Bonds: Family, Criminal record, Poor, Job. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Menny Miggledy, Female Gnome Druid 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Blossom Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: 2'9" and lanky with angular features, she is an attractive figure. She is dressed in a clean white cloak covering her clean studded leather. She wears a Stetson hat to cover her moderate length white hair. Her violet eyes dart from person to person to random spaces in the air.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to fit into much smaller and tighter spaces than normal.

History: Blossom was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Bather hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Due to her spouse's obsession with being a Navigator they were divorced and she won custody of their son. She worked as a Bather, and she later adopted a second son.

Motivation: An old rival family wants her found; and regain custody of her son

Ideals: Fighting, Gifted. Bonds: Attractive, Family, Poor. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Blossom Jamjar, Female Halfling Adept 1
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)15 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Eridred Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many brown ritualistic tattoos. She wears a grey shirt with thin brown vertical stripes and pastel pants. She has moderate length blonde hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Eridred grew up listening to her father's many stories. Her parents enrolled her in a Commoner school at a young age so that she could practice her necromantic talents. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Seeks redemption; and to get a good night's sleep

Ideals: Justice, Gifted. Flaws: Insomniac. Bonds: Criminal record, Adventurer. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Eridred Daraln, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 140 pp. Onyx (50 gp). Azurite (9 gp). Sard (50 gp). 3 Antitoxin.


Social Check DCs

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