Findex Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green cloak and cross-gartered brown stockings, and carries ceremonial daggers. She wears a deerstalker hat to cover her moderate length blue crest. She has gleaming, smiling red eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a ruthless business woman, a trait she acquired from her mother.
History: Gifted from a young age, Findex studied abroad. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To pay off her debts.
Ideals: Fighting, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Debt. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 6 (-2) | 13 (+1) | 3 (-4) | 14 (+2) |
Senses Passive Perception 6
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 40 pp. Sardonyx (30 gp).
Enidda Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a hunchback. Her golden hair is styled in orderly dreadlocks. Her hazel eyes lackadaisically let the world flow into them.
Personality: She speaks before she thinks and is too direct. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Seamstress work with an outfit from a few towns over. Seamstress work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Seamstress job now, and dutifully fulfills any obligations she has.
Motivation: Meet up once more with her childhood friend; and wants to open a new tavern
Flaws: Ugly, Impulsive, Disease. Bonds: In love, Job, Adventurer. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Holy water. 1 Smokesticks.
Arha Hampton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze, and she perpetually has her bow ready. Her golden hair is styled in orderly dreadlocks. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Her tongue was cut out and she uses sign language. She also hits on women, regardless of circumstances.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants her loneliness to end.
Ideals: Fighting. Flaws: Addict, Disease. Bonds: Rich, Has a crush. Occupation: Bellfounder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 8 (-1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Druidic
Attacks Melee +6 / 1d4+4, Ranged -1 / 1d4-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 sp. White pearl (140 gp). 1 Masterwork Musical instrument.
Agnes Bradley, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a large grey jacket. Her skin is fair and her fingers are delicate and long. Her black hair is cut short with large spiked bangs in the front. Her face is scarred and worn.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agnes took refuge in the large cave and found the beat up scythe and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 4 Holy water.
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