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NPC Generator

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Advanced [show]


Barfa Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is portly but not overly obese. His white hair has been sun bleached extensively. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Barfa is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Barfa lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Marry his brother to traveling adventurers.

Ideals: Extrovert. Bonds: Job, Family, Adventurer. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Barfa Winterbourne, Male Half-Orc Expert 1
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)10 (+0) 14 (+2)1 (-5)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 20 gp. Freshwater pearl (6 gp).


Social Check DCs


Marbas Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His white hair is heavily combed to the right. His fierce white eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Slave, Criminal record. Occupation: Marshal

Voice: German accent

Attributes [hide]

Marbas Hurt, Male Tiefling Cleric 1
Medium (5'6") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)13 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Korfel Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a yellow and grey robe with the hood down. He has no hair. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a desert tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and expand his business

Flaws: Ugly. Bonds: Immigrant, Job, Rich, Nature. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Korfel Hildenman, Male Half-Elf Warrior 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Healer’s kit.


Social Check DCs


Clerebold Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His brown hair and beard is wavy and long. His amber eyes dart from person to person.

Personality: Clerebold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.

History: Clerebold was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Impeccable, Athletic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Stauffer, Male Half-Elf Expert 1
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)16 (+3) 6 (-2)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Abyssal, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp. Gold dragon comb with red garnet eye (300 gp).


Social Check DCs

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