Wrenn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of the sun god around his neck, and a flail on his belt. He has a small bristly mustache and wavy brown hair. This green eyed southerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He receives visions of the future at random moments
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly, Insane. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
Possessions: 50 pp. 1 Breastplate.
Margery Garrick, Female Human [Permalink]
Personal [hide]
Description: This woman wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She is a Succubi in disguise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Rich, Adventurer. Occupation: Unemployed
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Banded agate (15 gp). Zircon (40 gp). Carnelian (40 gp). 4 Antitoxin. 1 Everburning torch.
Roland Washington, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean brown cloak covering his clean studded leather. He keeps his golden hair in a flapper bob. His brown eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gifted from a young age, Roland studied abroad. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. He has dedicated himself to building a better village for his children.
Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality
Ideals: Disciplined, Gifted, Optimist. Flaws: Shy. Bonds: Adventurer. Occupation: Courier
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp. 1 Simple lock.
Patrick Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he is compelled to act according to his religious beliefs
Flaws: Insane. Bonds: Adventurer, Attractive, Job, Religious. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Half-Plate.
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