Fargas Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This northern man dresses like a well dressed Herbalist does. His clothes are grease stained in places. His black hair is lengthy. His green eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Fargas was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Someone believes him a fraud.
Bonds: Job, Poor, Immigrant, Enemies, Attractive. Occupation: Herbalist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 16 (+3) | 11 (+0) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +0
Possessions: 300 sp.
Williamina Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman wears bulky violet painted plate armor. Her clothes are grease stained in places. She has styled her black hair well, parting it to the left. She wears large thick round spectacles.
Personality: She is extraordinarily eccentric. She uses divination through singing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Jeweler father left her crippled. She was granted martial powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Poor, Immigrant. Occupation: Engraver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 270 gp. Red garnet (80 gp). Fiery yellow corundum (400 gp). Banded agate (7 gp).
Erky Pingun, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'8", this man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His blonde hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Joker, Gifted, Impeccable. Flaws: Ugly, Addict. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 400 sp. Coral (90 gp). 1 Masterwork Uncommon Weapon.
Jane Eastoft, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her golden hair is unkempt and raggedy. She wears an eyepatch.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born to a poor family in the city she treasured whatever gifts she got. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has drifted from career to career and currently works as a Knight.
Motivation: Balancing her hectic life and new Knight responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Secretive, PTSD. Bonds: Poor, Job. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 4 (-3) | 7 (-2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
Possessions: 130 gp. Sardonyx (80 gp).
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