Gadreel Madness, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She is portly but not overly obese. Her white hair is slicked back into a classic pompadour. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Gadreel embodies much of what other species detest in the Tieflings. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Star rose quartz (60 gp).
Jabbie Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and balancing his hectic life and new cook responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Criminal record. Occupation: Cook
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 60 gp. Jade (150 gp).
Gimble Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large tan jacket. His auburn hair is greasy and uncared for. His fierce blue eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Cartwright, who enjoyed hunting, Gimble was taken on many hunting expeditions. He found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Athletic, Opinionated. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 13 (+1) | 8 (-1) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1 Simple lock.
Beiro Othronus, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: Beiro wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to loving parents in a slum to the west. He made a point of taking high paying jobs and getting most of it up front. During his travels, Beiro and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Beiro discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Beiro fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Celestial, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
