Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heather Ramsay, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a grey armored body suit, with a simple blue line shooting up and back down. She wears her auburn hair up. She is very pretty but has cold, dead eyes.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Heather was born with her father's beautiful face. In her 10th year, her parents were killed by a brigands raid, leaving Heather alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Bonds: Attractive, Enemies, Has a crush, Adventurer. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Heather Ramsay, Female Human Rogue 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)13 (+1) 10 (+0)9 (-1)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Amethyst (160 gp).


Social Check DCs


Unvera Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a blue armored body suit, with a simple brown line shooting up and back down. Her silver hair is braided into rings. She has gray eyes and a blue hat with a brown feather.

Personality: Confrontational and typically high on some drug or another. She is a ruthless business woman, a trait she acquired from her mother.

History: Unvera was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and obtaining odd cultural halfling artifacts is her passion

Ideals: Entrepeneur. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Unvera Scheppen, Female Gnome Warrior 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)13 (+1) 8 (-1)8 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. White pearl (100 gp).


Social Check DCs


Merla Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She sports a flattop hair cut. Her green eyes dart from person to person to random spaces in the air.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was raised by priests from a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: She is compelled to act according to her religious beliefs; and wants to have a good time and be beloved

Ideals: Justice, Optimist. Bonds: Attractive, Religious, Mentor. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Merla Warmwater, Female Halfling Rogue 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)6 (-2) 6 (-2)9 (-1)
Skills Animal Handling +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp. Chrysoberyl (80 gp).


Social Check DCs


Lia Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. Her chestnut hair is lengthy and is close to two feet long. Her ears are large.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born into a rich family. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has built up a small fortune and can afford her own way.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to unite with her brother

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Family, Debt. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Lia Caerdonel, Female Elf Barbarian 2
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 6 (-2)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 50 gp. 2 Tanglefoot bags.


Social Check DCs

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