Raymond Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears suspenders and violet workpants. His shirt is white, and he wears a heavy violet leather apron most of the time. His golden hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has achieved small success as a Tailor.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Flaws: Ugly, Sensitive. Bonds: Adventurer, Poor, Job. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1500 sp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). 1 Half-Plate.
Therlin Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is still thick. She has gleaming, smiling green eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is lazy, self-centered, vain, and jealous.
History: Therlin was born with her father's beautiful face. Through the years after Therlin was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Therlin's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 17 (+3) | 4 (-3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. 1 Tanglefoot bags.
Stacee Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She wears baggy white pantaloons and a violet scarf. Her red hair, when down, is lengthy. She wears an eyepatch.
Personality: She is irascible and easily irritated. Flattery will make her almost putty in your hands.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Stacee grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Stacee. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Artistic. Flaws: Ugly, Antagonistic, Selfish. Bonds: Criminal record. Occupation: Server
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
Mumpena Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a blue coat over a brown low-cut shirt, and a broad hat upon her head. Her hair is silver and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is frequently practicing swordplay.
History: She served in the navy to pay for her family's outstanding loans. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Mumpena began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by goblins. Mumpena was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: She has money and likes to spend it; and revenge
Ideals: Optimist, Entrepeneur. Bonds: Military, Enemies, Rich. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp. 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
