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NPC Generator

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Advanced [show]


Kellen Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. He is bald on top and has large chestnut tufts of hair around his ears. This violet eyed westerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: He was born in the west. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Kellen Gummen, Male Gnome Monk 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)16 (+3) 9 (-1)8 (-1)
Skills Stealth +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Aquan, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 600 sp.


Social Check DCs


Spear Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of death around his neck, and a scythe on his belt. His fur is yellow and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Spear was born in the south. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Persistence, Impeccable. Flaws: Addict. Bonds: Attractive. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Spear Paws, Male Tabaxi Ranger 2
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His cinnamon fur is heavily combed to the right. His thin eyebrows rest above his beady copper eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Seven enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Seven was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Seven Grass, Male Tabaxi Barbarian 1
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Dabbledob Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Layabout uniform. His wide-brimmed hat is riddled with cuts and holes. He has brown eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Layabout, Dabbledob learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Layabout

Voice: German accent

Attributes [hide]

Dabbledob Ironhide, Male Gnome Druid 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 8 (-1)7 (-2)
Skills Athletics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Blue quartz (14 gp). 1 Hourglass.


Social Check DCs

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