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NPC Generator

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Advanced [show]


Dagger Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her gray fur is knotted and matted. She has hazel eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting. Flaws: Forgetful, Disease. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Dagger Running, Female Tabaxi Rogue 1
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 15 (+2)8 (-1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 5000 cp. Brass mug with jade inlays (300 gp). 1 Antitoxin.


Social Check DCs


Avelina Shelly, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many violet ritualistic tattoos. She is dressed in a clean grey cloak covering her clean studded leather. She wears a broad hat to cover her moderate length black hair. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Born in a small village she learned the ways of the warrior from her father. She found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the south, certain she would find work there.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Avelina Shelly, Female Human Bard 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 500 sp.


Social Check DCs


Falkrunn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is generally well dressed albeit a few years behind the times. She wears her brown hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Falkrunn was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is terrified, and will act out of fear.

Ideals: Athletic, Disciplined. Flaws: Insane, Fearful. Bonds: Attractive. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Falkrunn Dankil, Female Dwarf Ranger 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Athletics +1, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp.


Social Check DCs


Maagog Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white crest has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Tabaxi people; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Maagog Nemmonis, Male Dragonborn Barbarian 2
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 6 (-2)18 (+4) 14 (+2)14 (+2)
Skills Arcana +6, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 110 gp.


Social Check DCs

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