Drogo Yeardley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems, marred by teas. He wears a feathered hat to cover his moderate length auburn hair. He has gleaming, smiling gray eyes.
Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure
Ideals: Impeccable, Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Weaver
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 70 gp. Moss agate (10 gp).
Beast Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'8", this man wears a pastel cloak and cross-gartered white stockings. He wears his lavender fur down. His thin eyebrows rest above his beady blue eyes.
Personality: Beast is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Elven people.
Flaws: Ugly, Depressed, Racist. Bonds: Religious, Mentor. Occupation: Carter
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Auran, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 160 gp.
Tarhun Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Fletcher does. He has a penchant for wearing a ring with an oversized amber on his left hand. He wears his black crest down. His eyes, though not visible through his cowl, are gold.
Personality: Aggressive, abrasive, and angry, Tarhun embodies much of what other species detest in the Dragonborns. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. Recently he has begun working with bootleggers and crooks.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Rich, Criminal record. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp.
Numba Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her white hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a necromancer, Numba was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Numba was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Numba's father didn't care for her much, and the feeling was mutual. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion.
Flaws: Insane, Antagonistic. Bonds: Rich, Religious, Mentor, Family. Occupation: Bowyer
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 700 sp.
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