Williamina Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her skin is fair and her fingers are delicate and long. With wild golden hair. Her face is scarred and worn.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful slaver made her what she is. Cursed with a spirit at a very young age, Williamina has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels kind of lost in life.
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 4 (-3) | 7 (-2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
Possessions: 500 sp. Tourmaline (160 gp).
Vrondiss Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. He has done his best to style his bronze crest to look like a famous performer. His eyes are red and beady.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is used to getting what he wants. In part because he is a meticulous planner.
History: When he was but 8 years old his parents immigrated from the north. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Disciplined, Professionalism. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 5 (-3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 pp.
Griselda Thorpe, Female Human [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. She carries with her a set of greataxes on her belt, each one with a opal on the hilt. She wears a deerstalker hat to hide her balding. She has violet eyes.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is greedy.
Ideals: Fighting, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp.
Trail In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered longbow and tarnished glaive as well. His beige fur is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.
Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers
Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 pp. Sardonyx (50 gp). 1 Breastplate.
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