Thea Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is lengthy. Her violet unseeing eyes seem to look past you.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She does not believe in violence as a means to an end. She is a dedicated Laborer but believes her peers are too gung-ho.
History: Thea was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Thea has worked very hard to control her curse. She's also a talented Priest, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Laborer responsibilities is difficult.
Ideals: Pacifist. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Laborer
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 7 (-2) | 14 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Auran
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp. Malachite (13 gp).
Darrow Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is smooth and relatively long. He wears a mask on his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.
History: He comes from a rich western family. In his 10th year, his parents were killed by a brigands raid, leaving Darrow alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business; and he has money and likes to spend it
Flaws: Greedy. Bonds: Rich, Adventurer, Enemies, Job. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. Bloodstone (20 gp).
Hugh Winthrop, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a brown wide-brimmed hat and brown clothes. His brown hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barber father left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle
Ideals: Optimist, Persistence. Flaws: Disease, Depressed. Bonds: Poor, Attractive. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp).
Elysande Hadley, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her black hair up. Her otherwise smooth face is marked with small tiny scars.
Personality: While she acts the brute, she is far gentler than she would appear. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Someone believes her a fraud.
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Rich, Religious, Enemies. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 gp.
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