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NPC Generator

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Advanced [show]


Beatrice Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fancy violet dress. Her chestnut hair is braided into rings. She has several tiny amber earrings on each ear.

Personality: She is happy with her job as a Spice Merchant. She turns her eye from what people do, preferring to live and let live. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born in the west to a Spice Merchant, Beatrice learned a great deal about her mother's area of expertise. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and wishes to resurrect an old love

Ideals: Optimist. Bonds: Attractive, Rich, Job, In love. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Beatrice Aloro, Female Half-Elf Bard 2
Medium (5'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Zephan Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he dresses like a well dressed Locksmith does. His red hair is singed and shortened. His silver eyes peer out from beneath his wide-brimmed green hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to fit into much smaller and tighter spaces than normal.

History: He was born on a small isolated farm. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has worked as a Locksmith like his mother before him.

Motivation: Retire the richest man in the east.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Zephan Sanctuary, Male Tiefling Barbarian 1
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)12 (+1) 15 (+2)15 (+2)
Skills Religion +3, Stealth +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs


Sannl Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears bulky grey painted plate armor. She wears her hair in dreadlocks. Her eyes are a pleasant blue.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Brewer arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.

Motivation: To prove her worth to the world.

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Sannl Orcfoe, Female Dwarf Barbarian 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)13 (+1) 9 (-1)6 (-2)
Skills Sleight of Hand +0, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 90 gp.


Social Check DCs


Adran Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers green and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Adran was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Optimist, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Adran Horineth, Male Elf Commoner 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 13 (+1)8 (-1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs

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