Halimath Aloro, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a worn and beaten armor. He wears his auburn hair up in a very large beehive style do. His eyes, though not visible through his cowl, are amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Halimath took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.
Motivation: Marry his brother to traveling adventurers.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Knight
Voice: Stutters
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 cp.
Geoffrey Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His hair, while still mostly black, has prominent grey streaks. His brown eyes peer out from beneath his feathered brown hat.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Miller, but he got bored and became a Fletcher. He inherited the family business which he has now maintained for 2 years.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 cp.
Theobald Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes and a brown hat with a green feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He feeds upon the attention of others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Theobald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Retire the richest man in the west; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job, In love. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2 Holy water.
Arnold Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: When he was but 8 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.
Motivation: He would like to get married and retire.
Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Immigrant, Poor. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
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