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NPC Generator

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Advanced [show]


Ermina Northcott, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears baggy brown pantaloons and a tan scarf. She has slicked back auburn hair. Her face is scarred and worn.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She takes great joy in being the best Mayor in town.

History: She comes from a rich eastern family. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Money/treasure.

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Ermina Northcott, Female Human Warlock 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 5 (-3)10 (+0) 9 (-1)14 (+2)
Skills Athletics -1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Spear Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he sports pastel clothing, slightly heavier than average wear. His fur is beige and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Spear will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: Spear was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane, Addict, PTSD. Bonds: Poor. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Spear Prim Posies, Male Tabaxi Fighter 2
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 4 (-3)11 (+0) 13 (+1)14 (+2)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 380 gp.


Social Check DCs


Delg Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Insane. Bonds: Job, Rich, Adventurer. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Delg Battlehammer, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 5 (-3)10 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Gerald Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a violet costume with the symbols of death on his torso. His hair, while still mostly blonde, has prominent grey streaks. His eyes are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Gerald Accord, Male Half-Elf Aristocrat 1
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)12 (+1) 9 (-1)9 (-1)
Skills Deception +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs

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