Gruk Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and brown robe with the hood down. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair is singed and shortened. His eyes are brown and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and to settle down with his crush
Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Hematite (15 gp). 1 Masterwork Common Melee.
Jezebeth Muse, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in a clean black cloak covering her clean studded leather. She carries with her a set of axes on her belt, each one with a topaz on the hilt. Her hair is silver, silky, and of moderate length. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: When she was but 7 years old her parents immigrated from the west. When money was particularly tight she was walking through alleys when she overheard a Knight hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jezebeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Immigrant, Poor. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 110 gp.
Sarah Yardley, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a large grey jacket. She keeps her red hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born to a poor family in the city she treasured whatever gifts she got. Sarah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and wants to work out more often
Ideals: Athletic, Gifted. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Cook
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Qualen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is cut close to his head. He has gleaming, smiling violet eyes.
Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was always a brilliant, if unscrupulous mind. Cursed with lycanthropy at a very young age, Qualen has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally
Ideals: Logical, Entrepeneur. Flaws: Insane, Disease, Mundane. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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