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NPC Generator

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Advanced [show]


Theirastra Berevan, Female Elf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She carries with her a set of longbows on her belt, each one with a topaz on the hilt. Her hair is short and white. She has a dull look in her blue eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: The child of a Engraver, who enjoyed hunting, Theirastra was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Theirastra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theirastra. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theirastra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She doesn't get along with people that don't share her tastes; and seeks redemption

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Theirastra Berevan, Female Elf Monk 1
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Athletics +0, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 300 sp. Freshwater pearl (7 gp).


Social Check DCs


Thokk Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears black cloth garments or leather armor. With bright black hair and a scraggly beard. He has a dull look in his green eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north to a Herbalist, Thokk learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Herbalist job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Athletic, Optimist. Bonds: Immigrant, Job, Poor. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Thokk Emsworth, Male Half-Orc Paladin 1
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)6 (-2) 11 (+0)9 (-1)
Skills Athletics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Vondal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His chestnut hair is thinning but still full. His fierce brown eyes like to dwell on things.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Vondal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Vondal was born on a far western forest where he grew up under the tutelage of his mother, an expert Servant. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

Vondal Dankil, Male Dwarf Monk 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 19 (+4)6 (-2) 14 (+2)5 (-3)
Skills Insight +4, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: Just what you see.


Social Check DCs


Crampernap Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Barkeep. His chestnut hair and beard is wavy and long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Crampernap studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Crampernap Oomtrowl, Male Gnome Bard 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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