Tyna Underbough, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a robe, a symbol of death around her neck, and a axe on her belt. She sports a flattop hair cut. Her ears are large.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born a particularly ugly child, much to the horror of her parents. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes her a fraud; and she wants revenge against giants
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 6 (-2) | 9 (-1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1400 sp.
Beleth Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her grey robe. She carries a battered shield and tarnished ceremonial dagger as well. She wears a feathered hat to cover her moderate length dark red hair. She wears large thick round spectacles.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Gifted from a young age, Beleth studied abroad. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting, Justice, Entrepeneur, Gifted. Bonds: Job. Occupation: Performer
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Half-Plate.
Silvo Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Brewer uniform. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length white hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Silvo hails from a village terrorized by giants. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Sabotage a competitor.
Ideals: Justice. Bonds: Job, Attractive, Enemies, Family. Occupation: Brewer
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Heather Beverly, Female Human [Permalink]
Personal [hide]
Description: She wears grey leather gloves, a grey jacket, and tight pants, and carries hammers. Her white hair is cut jaggedly and amateurishly. She wears a mask on her face.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born the only child of a wealthy merchant. She dropped out of school before completing her studies. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her relatives are trying to arrange a marriage; and she's looking for her big break
Ideals: Fighting, Entrepeneur, Logical. Bonds: Adventurer, Family. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!