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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Helen Shupe, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a yellow poncho over her likewise colored trousers and shirt. She has a moderate pudge and is not very fit. She is bald on top and has large black tufts of hair around her ears. She wears round tiny glasses practically rammed into her face.

Personality: Confrontational and typically high on some drug or another. She has a minor phobia of water and hates getting wet.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. After a long history of fighting, Helen and her spouse have recently divorced.

Motivation: A strong sense of loyalty to Dragonborn people; and she's repulsed by the pc

Flaws: Ugly, Addict, Fearful, Antagonistic, Racist. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Helen Shupe, Female Half-Elf Warrior 1
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)5 (-3) 14 (+2)9 (-1)
Skills Arcana -1, Stealth +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 5000 cp. Silver pearl (120 gp).


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and he perpetually has his halberd ready. He has styled his silver hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Wymar will drive conversation. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Wymar was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Extrovert, Persistence. Bonds: Attractive, Military. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Wymar Marlee, Male Human Commoner 2
Medium (5'2") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 9 (-1)7 (-2)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp. 1 Healer’s kit.


Social Check DCs


Pirithin Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has a auburn handlebar mustache and slicked back auburn hair. He has a tattooed face.

Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: Born in the west to a Performer, Pirithin learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Halfling conditions. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the west; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Entrepeneur. Flaws: Selfish, Racist. Bonds: Poor, Job, Adventurer. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Pirithin Fastfoot, Male Halfling Aristocrat 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Krimp Reed, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His moppish blonde hair is in a traditional bowl cut. His blue eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Krimp Reed, Male Half-Orc Aristocrat 1
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)8 (-1) 14 (+2)10 (+0)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. 1 Banded mail.


Social Check DCs

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