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NPC Generator

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Advanced [show]


Reddlepop Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many violet ritualistic tattoos. She wears a blue shirt with thin violet vertical stripes and blue pants. She has shaved her head bald. Her amber eyes dart from person to person to random spaces in the air.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born several months after her mother was called into army service. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She struck the Carpenter job and began her own company from there.

Motivation: A deep hatred of goblins; and sabotage a competitor

Ideals: Passionate, Philantrophist. Bonds: Military, Job, Enemies. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Reddlepop Albaratie, Female Gnome Wizard 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 11 (+0)6 (-2)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 70 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Rael Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair is black and curly. His eyes, though not visible through his cowl, are amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a slaver, Rael was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well.

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Rael Rothenel, Male Elf Rogue 2
Medium (5'4") Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)7 (-2) 15 (+2)6 (-2)
Skills Investigation +0, Nature +0
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Ozyman TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He is physically well-built. He has dyed his greying black hair a little too much giving a sharp black color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Passionate, Logical. Bonds: Attractive, Nature, Religious. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Ozyman TellPenny, Male Halfling Adept 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)16 (+3) 10 (+0)10 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp.


Social Check DCs


Tarhun Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. He has scarlet crest. His gold eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Tarhun and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Tarhun Delmirev, Male Dragonborn Fighter 2
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)5 (-3) 15 (+2)12 (+1)
Skills Acrobatics +2, Investigation -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 180 gp. Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). 1 Tanglefoot bags.


Social Check DCs

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