Nora Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears dark leathers with embroidery. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.
Personality: Nora speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Nora was born in the south. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She's looking for her big break; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Cook
Voice: German accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 40 pp. Hematite (5 gp). Rose (60 gp). Deep green spinel (60 gp). 1 Masterwork Common Melee.
Helen Pickering, Female Human [Permalink]
Personal [hide]
Description: This woman dresses in brown turtlenecks beneath a green coat with brown slacks. She is muscular with a powerful set of arms. She wears her black hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was raised by priests from a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now spends her time doing works of charity.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Philantrophist. Bonds: Criminal record, Religious, Mentor. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Fragrant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'7", this man usually wears his pastel robe and has his hammer always slung over his shoulder. His black fur is kept up in a ponytail inside a top hat. His skin is flawless and his copper eyes scan people very quickly.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.
Motivation: Retire the richest man in the east; and nothing but the best is good enough for him
Ideals: Philantrophist, Entrepeneur. Flaws: Terse, Disease. Bonds: Attractive. Occupation: Soapmaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 3 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 5 (-3) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 8000 cp.
Shane Peyton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His moppish brown hair is in a traditional bowl cut. His eyes are violet and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.
History: When he was but 6 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their daughter. He worked as a Soapmaker, and he later adopted a second daughter.
Motivation: Halfling compassion; and to reunite with his absent mother
Ideals: Philantrophist. Flaws: Fearful, Racist. Bonds: Immigrant, Family. Occupation: Soapmaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 pp.
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