Helja Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing a long, brown, dusty cloak. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her white hair is matted, messy, and big. Her fierce gray eyes like to dwell on things.
Personality: Helja speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She never wears the same outfit twice, unless she absolutely has to.
History: Her father raised her in a mountain cabin. After coming to the age of reason, Helja took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has never given up on her dancing dream.
Motivation: Nothing but the best is good enough for her; and she is greedy
Ideals: Impeccable, Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: Just what you see.
Therai Talent, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears bulky green painted plate armor. His black hair is long and unkept. His white eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Therai was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Revenge.
Flaws: Ugly, Forgetful, Mundane. Bonds: Enemies. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 1 Masterwork Thieves’ tools.
Mella Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears skinny pants and wears a blue and tan robe with the hood down. Her chestnut hair is still thick. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She feeds upon the attention of others.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 800 sp.
Fonkin Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His violet eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Forgetful, Mundane. Bonds: Job, Poor. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 9000 cp. Hematite (8 gp).
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