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NPC Generator

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Advanced [show]


Ribbles Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue painted combat armor at almost all times. His hair is greying and his face has many wrinkles. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his father.

History: Ribbles was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Ribbles Umbodoben, Male Gnome Sorcerer 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 10 (+0)7 (-2)
Skills Performance +0, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp. Rhodochrosite (12 gp).


Social Check DCs


Drifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple pastel robe with black stripes complete with hood. His black fur is knotted and matted. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his mother was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Professionalism. Flaws: Ugly. Bonds: Military, Family. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Drifting Candle, Male Tabaxi Bard 1
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Chalcedony (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Markosian Dodge, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an entirely green suit with black socks and a vest with buckled shoes. She has a moderate pudge and is not very fit. Her dark red hair, when down, is lengthy. Her skin is flawless and her white eyes scan people very quickly.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Markosian lived on a farm with her father, near the main road leading to a nearby town. Her father had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Attractive, Immigrant, Family, Rich. Occupation: Miner

Voice: German accent

Attributes [hide]

Markosian Dodge, Female Tiefling Warrior 1
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 5 (-3)13 (+1) 6 (-2)17 (+3)
Skills Arcana +3, Medicine +0
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 160 gp. 1 Good lock.


Social Check DCs


Yevelda Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her golden hair in a flapper bob. Her face is scarred and worn.

Personality: She is a Miner first and foremost. She believes firmly that knowledge should be universal. She receives visions of the future at random moments

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Yevelda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yevelda decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: Nothing but the best is good enough for her; and to be a mercenary again

Ideals: Gifted, Impeccable. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Yevelda Altham, Female Half-Orc Expert 1
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)6 (-2) 14 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs

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