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NPC Generator

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Advanced [show]


Spring Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt. She wears a colorful flower in her white fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Spring isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. A true patriot, Spring would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Spring was born with her mother's beautiful face. When Spring reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She wants nothing more than to rejoin the army; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Military. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Spring Of Ale, Female Tabaxi Fighter 1
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 5 (-3)11 (+0) 8 (-1)5 (-3)
Skills Acrobatics +0, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Tagga Tatum, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a white coat. She carries with her a set of spears on her belt, each one with a aquamarine on the hilt. Her golden hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is a Bellfounder first and foremost. She believes firmly that knowledge should be universal. She also has developed a complete distrust of the Shipwright profession.

History: Tagga was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She struck the Bellfounder job and began her own company from there.

Motivation: Nothing but the best is good enough for her; and further expansion of business

Ideals: Fighting, Entrepeneur, Impeccable. Bonds: Job, Family. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Tagga Tatum, Female Half-Orc Commoner 1
Medium (4'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 5 (-3)7 (-2) 12 (+1)4 (-3)
Skills Deception -1, Religion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 50 gp. Azurite (5 gp).


Social Check DCs


Chenna Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears many layers of old clothing at all times. She keeps her chestnut hair in a pixie cut. She has gleaming, smiling brown eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Gifted from a young age, Chenna studied abroad. Her necromantic abilities were realized during a raid on her village. She became a Detective soon after.

Motivation: She is unsatisfied with her job.

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Chenna Strongbones, Female Halfling Bard 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 11 (+0)16 (+3) 15 (+2)8 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnoll, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 20 pp. 1 Masterwork Heavy steel shield.


Social Check DCs


Tyna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor, and she perpetually has her nunchaku ready. Her tied-back hair is chestnut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tyna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and she feels threatened by others

Ideals: Fighting, Disciplined, Opinionated. Flaws: Fearful. Bonds: Rich. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Tyna High-hill, Female Halfling Cleric 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 8 (-1)8 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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