Thamuz Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green deerstalker hat and green clothes. He has brown hair. His eyes are gold.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Thamuz has worked very hard to control his curse. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Ideals: Opinionated. Flaws: Disease. Bonds: Rich, Job, Enemies. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
Possessions: 200 sp.
Veloptima Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing colorful clothing, dressed as a Bellfounder. Her hair is short and white. She wears a mask on her face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also is a firm believer in the womanly ideal.
History: Born to a pair of adventurers, Veloptima grew up listening to her father's many stories. Veloptima was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Bellfounder. She is searching for what she claims is her rightful reward.
Motivation: Doesn't want to be a Bellfounder and was forced into it by her family; and an old rival family wants her found
Flaws: Terse, Impulsive. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 5 (-3) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 5000 cp.
Ovina Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'1" and is a bit bulky. She is very muscular particularly in the legs. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her monstrous two handed axe. Her white hair is drawn into a tight pony tail with a clover scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: When she was but 4 years old her parents immigrated from the west. Through the years after Ovina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Ovina's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her old friends; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 |
Possessions: Just what you see.
Naivara Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a hunchback. She wears her silver hair up in a very large beehive style do. She has hazel eyes and a blue hat with a violet feather.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a ruthless business woman, a trait she acquired from her mother.
History: Her father raised her in a mountain cabin. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing her studies, news broke out that her hometown was attacked by goblins. Naivara was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: To be a Mortician again; and balancing her hectic life and new layabout responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Nature, Enemies, Job. Occupation: Layabout
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


