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NPC Generator

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Advanced [show]


Tana Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She does not wear sleeves and tends to eschew shirts when she can avoid it. Beneath her clothing is a huge mess of scar tissue. Her long silver hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are violet.

Personality: Confrontational and typically high on some drug or another. She has all her life been fascinated with music.

History: She was always a brilliant, if unscrupulous mind. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.

Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally

Ideals: Artistic, Logical. Flaws: Addict, Insane. Bonds: Slave. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Tana Nopenstallen, Female Gnome Warrior 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)5 (-3) 6 (-2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Pearl Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is typically in her Sculptor uniform. Her hair, while still mostly auburn, has prominent grey streaks. She has gleaming, smiling blue eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pearl took refuge in the old dungeon and found the beat up sword and armor she uses now. She now owns her own business.

Motivation: Her relatives are trying to arrange a marriage; and further expansion of business

Ideals: Fighting. Bonds: Job, Nature, Family, Mentor. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Pearl Sunmeadow, Female Halfling Wizard 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)11 (+0) 5 (-3)6 (-2)
Skills Intimidation +0, Sleight of Hand +0
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp.


Social Check DCs


Gunnloda Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is well dressed, constantly wearing a grey suit, violet shirt, and red tie. Her white hair is well kept. This hazel eyed easterner is not easily forgotten.

Personality: She does not believe in betrayal or weakness as things to be tolerated. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spy arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's attracted to the PC; and wants her loneliness to end

Ideals: Justice. Bonds: Religious, Rich, Adventurer, Has a crush. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Gunnloda Torevir, Female Dwarf Barbarian 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)15 (+2) 11 (+0)7 (-2)
Skills Athletics +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +4

Possessions: 200 sp. Large well-done wool tapestry (100 gp).


Social Check DCs


Sybil Graeme, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman is dressed in a clean grey cloak covering her clean studded leather. She has styled her golden hair well, parting it to the right. Her face is covered beneath a completely black helmet.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She would rather hide behind her crafts than deal with other people.

History: Sybil hails from a village terrorized by gnolls. In her 16th year, her parents were killed by a gnolls raid, leaving Sybil alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Her religion dominates her actions.

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Enemies, Religious. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Sybil Graeme, Female Human Ranger 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)4 (-3) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Stealth -1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp.


Social Check DCs

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