Silgre Clayden, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear black pants and tee shirts. Her tied-back hair is auburn. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Tailor, Silgre learned a great deal about her mother's area of expertise. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has dedicated herself to building a better trade route.
Motivation: She wants revenge against goblins; and to reunite with her old friends
Flaws: Antagonistic. Bonds: Adventurer, Job, Family, Enemies. Occupation: Tailor
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 4 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 pp.
Nalral Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey armored body suit, with a simple white line shooting up and back down. His blonde hair is smooth and relatively long. His fierce blue eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is frequently practicing swordplay.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Emotional. Bonds: Military, Criminal record. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp.
Carrie Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He carries with him a set of flails, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His black hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Miner business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Miner. He became a Miner soon after.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 8 (-1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Veloptima Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a fancy blue dress. Her hair is white, silky, and of moderate length. Her fair skin shows little sign of her aristocratic breeding.
Personality: Abrasive and pushy, she has a hard time making friends. As long as the job gets done she does not care how it got done.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 11 (+0) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 40 gp. 1 Masterwork Common Melee.
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