Baern Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is heavily combed to the left. He has a dull look in his amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Farmer like his father before him.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Job. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 160 gp.
Bhevek Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has a long silver beard with little hanging trinkets. His thin eyebrows rest above his beady green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 6000 cp.
Vrondiss Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver crest is drawn into a tight pony tail with a skull scrunchie. His face is covered beneath a completely black helmet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Butcher job and began his own company from there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic. Flaws: Disease. Bonds: Rich, Job, Criminal record. Occupation: Butcher
Voice: Booming voice
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 8 (-1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Gnome
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 800 sp.
Spear Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears just a pastel suit, and is pretty ugly. His cinnamon fur has been sun bleached extensively. This blue eyed easterner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Spear grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Religious. Occupation: Navigator
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. 1 Climber’s kit.
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