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NPC Generator

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Advanced [show]


Bendoo Leighton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She has slicked back chestnut hair. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is calm most of the time but flees social interaction. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Money/treasure; and she wants revenge against brigands

Flaws: Shy. Bonds: Attractive, Adventurer, Rich, Enemies. Occupation: Barrister

Voice: German accent

Attributes [hide]

Bendoo Leighton, Female Half-Orc Warrior 2
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 380 gp. Cloth of gold vestments (80 gp).


Social Check DCs


Quick In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an entirely pastel suit with grey socks and a vest with buckled shoes. Her gray fur is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious woman she believes everything happens for a reason. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Quick was born in the south. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Quick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quick. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day

Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Religious, Criminal record. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Quick In the Wind, Female Tabaxi Barbarian 2
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 28 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)7 (-2) 9 (-1)6 (-2)
Skills Acrobatics +6, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +1

Possessions: 4000 cp. Large well-done wool tapestry (100 gp).


Social Check DCs


Lidda Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is cut close to her head. She has a dull look in her green eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lidda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lidda. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A rival would like her out of the picture; and she is terrified, and will act out of fear

Flaws: Antagonistic, Disease, Fearful. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Lidda Brightmoon, Female Halfling Rogue 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)8 (-1) 10 (+0)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ghesh Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large green mantle and cape that has been intricately interwoven into his grey robe. His green crest is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Ghesh Jharthraxyn, Male Dragonborn Warlock 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 130 gp. An abacus with copper, silver and gold markers (170 gp).


Social Check DCs

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