Fonkin Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue trousers with white and black striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Map Maker and found it very stressful. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Job, Criminal record. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1800 sp. 1 Darkwood Buckler.
Qualen Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears a robe, a symbol of luck around his neck, and a dagger on his belt. His auburn hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: Eccentric and domineering, Qualen will drive conversation. He misses his home and complains about the freezing weather, even in summer.
History: Qualen was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Qualen was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Fighting, Extrovert. Bonds: Immigrant, Job, Military. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1400 sp.
Mara Withrethin, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a simple blue robe with tan stripes complete with hood. Her black hair is greasy and uncared for. Her green eyes dart from person to person.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Mara was raised in a hard working conservative environment. When Mara reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 7 years.
Motivation: She loathes her own lifestyle; and wants to open a new tavern
Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 5 (-3) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 390 gp.
Dynamic In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has brown fur. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He enjoys reading and quiet.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Now he works as a singing tutor during his time off.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Opinionated, Logical, Artistic, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: Coral (150 gp).
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