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NPC Generator

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Lvl.
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Seed

Advanced [show]


Ahrim Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is lengthy and is close to two feet long. He has red eyes.

Personality: Aggressive, abrasive, and angry, Ahrim embodies much of what other species detest in the Tieflings. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic. Flaws: Antagonistic, Shy, PTSD. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Ahrim Fate, Male Tiefling Wizard 2
Medium (6'5") Tiefling, Lawful Evil (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Silk rope.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Layabout uniform. His beige fur is slicked back into a classic pompadour. He has a dull look in his copper eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: Gifted from a young age, Great studied abroad. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Disciplined, Persistence, Gifted. Bonds: Job, Nature. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Great In the Wind, Male Tabaxi Commoner 3
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Black star sapphire (400 gp). 1 Crowbar. 1 Magnifying glass. 1 Simple lock.


Social Check DCs


Pennie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Fletcher does. She is portly but not overly obese. Her hair is cut close to her head. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A powerful slaver made her what she is. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She ran away from her former home and has been making her living as a Fletcher for the past few years.

Motivation: She'd like to take her coworkers down a peg; and many brigands want her driven away

Flaws: Addict, Ugly. Bonds: Job, Mentor, Enemies. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Pennie Jamjar, Female Halfling Rogue 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 6 (-2)11 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Dayereth Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears yellow leather gloves, a yellow jacket, and tight pants. His long red hair is drawn into a two foot long braid. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Dayereth embodies much of what other species detest in the Half-Elves. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a deep hatred of illithids

Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Enemies. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Dayereth Xistsrith, Male Half-Elf Barbarian 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)13 (+1) 9 (-1)10 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2

Possessions: A silver and pearl hairclip (90 gp).


Social Check DCs

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