Tomph Bradley, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female wears professional attire. She is tall, broad shouldered and powerfully built. She has dyed her greying red hair a little too much giving a sharp red color. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious woman she believes everything happens for a reason. She is skeptical of what others tell her and is slow to trust.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her arcane abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is compelled to act according to her religious beliefs; and she is content
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Attractive, Religious. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 5 (-3) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. Golden pearl (90 gp).
Makaria Hope, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears rags and sports a simple walking cane. She is muscular with a powerful set of arms. Her dark red hair is smooth and relatively long. She has a tattooed face.
Personality: She is extraordinarily eccentric. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Carpenter, her mother struggled to pay the bills. She was taken as a slave by a traveling circus and forced to perform She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts
Ideals: Joker. Flaws: Insane, Secretive. Bonds: Poor, Slave, Debt. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 20 gp. Large well-done wool tapestry (200 gp).
Creega Wilberforce, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right arm. She is well dressed, constantly wearing a black suit, blue shirt, and white tie. Her long black hair is drawn into a two foot long braid. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing herself, she comes off as nervous. She misses her home and complains about the freezing weather, even in summer.
History: The child of a Sage, who enjoyed hunting, Creega was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Creega took refuge in the old dungeon and found the beat up longbow and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Addict, Shy. Bonds: Immigrant, Nature. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 5 (-3) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 sp.
Korinn Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy scarlet crest. She prefers to wear flannel. She has a hunchback. Her scarlet crest is unkempt and raggedy. She wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She always tries to repair and not replace. It was this mentality that drove her into the Bather business.
History: Korinn lived on a farm with her father, near the main road leading to a nearby town. Her father was a mechanic, and taught her how to fix just about anything. She has been saving her money to try and buy her brother's freedom.
Motivation: To reunite with her absent father; and marry her brother to traveling adventurers
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Poor, Family. Occupation: Bather
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. 1 Banded mail.
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