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NPC Generator

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Advanced [show]


Faral Hanali, Female Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She is bristling with hidden weapons, mostly halberds and falchions. She is bald on top and has large red tufts of hair around her ears. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Flattery will make her almost putty in your hands.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Ugly, Shy, Selfish. Bonds: Criminal record, Religious. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Faral Hanali, Female Elf Warlock 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)10 (+0) 10 (+0)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Hematite (14 gp). 2 Smokesticks.


Social Check DCs


Kansif Hadleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She prefers to wear flannel. She keeps her golden hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her mother and her sister before her, after school she went straight into learning to become a Mayor. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Kansif Hadleigh, Female Half-Orc Monk 2
Medium (5'10") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)14 (+2) 11 (+0)6 (-2)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 110 gp. 1 Chain shirt.


Social Check DCs


Griselda Churchill, Female Human [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, she is an attractive figure. She wears a grey costume with the symbols of the sun god on her torso. She wears a colorful flower in her chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She's since become an addict/alcoholic.

Motivation: To unite with her brother; and to end her boredom

Flaws: Insane, Addict, Mundane. Bonds: Attractive, Family. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Griselda Churchill, Female Human Commoner 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)6 (-2) 9 (-1)8 (-1)
Skills Religion +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 10 pp.


Social Check DCs


Aasathra Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears green leather gloves, a green jacket, and tight pants. Her crest, while still mostly scarlet, has prominent grey streaks. She wears crescent spectacles with a black brim.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: The child of eastern immigrants she idolized her mother. Cursed with vampirism at a very young age, Aasathra has worked very hard to control her curse. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the east.

Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Immigrant. Occupation: Detective

Voice: Australian accent

Attributes [hide]

Aasathra Mystan, Female Dragonborn Adept 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 cp.


Social Check DCs

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