Mantus Allure, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep green leather and dull red iron scale mail, and a wedding ring on his right hand. His dark red hair is greasy and uncared for. His silver unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east to a Priest, Mantus learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Disease. Bonds: In love, Job. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
Ûggû Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. He keeps his golden hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Merchant, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his old friends
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Stableman
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Silver pearl (110 gp).
Dorn Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of death around his neck, and a kukri on his belt. He has styled his golden hair well, parting it to the right. His blue unseeing eyes seem to look past you.
Personality: Dorn is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Sold as a small child to a necromancer, Dorn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Barkeep father left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dorn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Disease, Depressed, Impulsive. Bonds: Mentor. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Symma Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a tan and brown handkerchief worn on her left side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. Her golden hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is mildly Gnome supremacist, though she does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She has achieved small success as a Glassblower.
Motivation: Nothing but the best is good enough for her; and she is unsatisfied with her job
Ideals: Joker, Impeccable. Flaws: Insomniac, Racist, Disease. Bonds: Job. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 19 (+4) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!